Centre may ban all forms of real money games, penalise influencers promoting them
The proposed law is believed to be titled ‘The Promotion and Regulation of Online Gaming Bill, 2025’ and is understood to have received the Cabinet's approval.
The Bill is also understood to have envisioned the creation of a central authority to promote competitive e-sports in the country, while ensuring overall compliance with the law. (Credit: Pixabay)
The Ministry of Electronics and IT (MeitY) has drafted a legislation which could place a blanket ban on all online gaming services – where users can play games after depositing money, in hopes of making more money – owing to growing concerns about alleged money laundering through these services, and their harmful societal impact, The Indian Express has learnt.
The proposed law is believed to be titled ‘The Promotion and Regulation of Online Gaming Bill, 2025’ and is understood to have received the Cabinet’s approval. Although, it is worth noting that the deliberations in the legislation are currently in the draft stage, and its proposals are open to changes.
The Bill has been drafted over national security concerns related to online gaming platforms, including the use of digital wallets and cryptocurrencies for money laundering and illicit fund transfers, these platforms serving as potential messaging and communication grounds for terror organisations, and offshore entities circumventing Indian tax and legal obligations, among others.
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As per the current version of the draft law, the government will prohibit any person from offering online games in India, failing which they could be imprisoned for up to three years, and penalised Rs 1 crore. Those promoting such platforms, such as social media influencers, may also face jail time of two years, and a penalty of Rs 50 lakh. The government may also prohibit banks and financial institutions from facilitating financial transactions on such platforms.
The IT Ministry did not respond to a request for comment.
A change in approach
The Bill, in its current version, is a sharp departure from just about two years ago, when in April 2023, the IT Ministry had introduced rules for online gaming, which were largely seen as pro-industry. However, those rules proved difficult to implement due to potential conflict of issues, as the rules envisioned creating a self regulatory structure, which could have been influenced by the industry. As such, they remained stuck in limbo, even as national security and socio-economic concerns due to such platforms gained traction.
If the draft Bill is implemented in its current form, it will be a death blow to the online gaming industry in the country, which is projected to be a $9 billion market by 2029. The industry has also faced a 28 per cent Goods and Services Tax (GST), with proposals to increase the tax on these services to as high as 40 per cent, this paper had earlier reported.
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Explained
Gaming vs e-sports
The proposal to ban real money gaming has been made keeping in view growing concerns around socio-economic and national security risks that such platforms could pose. The government, meanwhile, is keen to promote e-sports as a legitimate competitive sport.
According to a report by FICCI and EY from March 2025, online gaming companies in India collectively earned a revenue of close to $2.7 billion in 2024. These companies typically make money by taking a cut from a user’s winnings. As per the report, more than 155 million Indians engaged with real money gaming sub-segments such as fantasy sports, rummy, poker and other transaction-based games in 2024, marking a 10 per cent increase over 2023. On an average, around 110 million people played these games daily.
The Bill is also understood to have envisioned the creation of a central authority to promote competitive e-sports in the country, while ensuring overall compliance with the law. The Centre will also recognise, categorise and register “online social games” with the authority and facilitate the development and availability of online social games for recreational and educational purposes. Online social games may have an option to accept payment in the form of a subscription fee or access fee, as long as it is not in the form of a stake or wager.
Soumyarendra Barik is Special Correspondent with The Indian Express and reports on the intersection of technology, policy and society. With over five years of newsroom experience, he has reported on issues of gig workers’ rights, privacy, India’s prevalent digital divide and a range of other policy interventions that impact big tech companies. He once also tailed a food delivery worker for over 12 hours to quantify the amount of money they make, and the pain they go through while doing so. In his free time, he likes to nerd about watches, Formula 1 and football. ... Read More