Asia crucial to esports ecosystem, India poised to become global event hub: Valorant Esports APAC Chief
Jake Sin, head of Valorant Esports APAC, Riot Games, talks to Indianexpress.com about the growth of India in the Esports market, the importance of Asia-Pacifc, and much more during the Valorant Champions 2023 in Los Angeles, California.
Valorant Champions 2023 concludes August 26 with a finale in Los Angeles, California. (Anuj Bhatia / Express photo)
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“India is a unique market and while gaming itself is going to be mobile-centric…we get that but that’s not a reality. We have to accept that certain conditions are there. However, there is a significant size of the players that we want to serve really well and that’s what we care about,” Jake Sin, Head of Valorant Esports APAC at RIOT Games underlines the importance of India which is fast emerging as a global hotspot for professional gaming.
Competitive video gaming is still at a nascent stage in India unlike China and South Korea where top professional videogames are household names. Millions of people tune in to watch game competitions online and thousands get together in large arenas to watch players battle against each other to watch the world championship for League of Legends, one of the world’s most popular games, as well as the tactical shooter Valorant, another original IP by Riot Games. Players sit in front of computers to control characters in a campaign to destroy the opposing team’s base. Huge screens displayed the action at the arena. The contestants are gunning for the prize money, which has soared to millions of dollars, and top players earn six- or seven-figure incomes and attract big and passionate followings as well as lucrative deals and sponsors.
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“India is actually one of the top countries within APAC in terms of the number of players for Valorant and we’re starting to see that also translate to esports viewership as well as fandom,” Sin told indianexpress.com in an interview on the sidelines of ongoing Valorant Champions 2023 which concludes August 26 with a finale in Los Angeles, California.“The local league there is going really strong, getting high viewership and there has been a lot of commercial interest.”
While esports viewership in India may not be at the same level as the rest of Asia with top-performing teams and players hailing from other Asian countries, Sin believes India will produce the top talent in competitive gaming in the coming years. “I think we’re definitely on the path to getting more Indian players joining the tier-one scene. “We’re bringing in coaches from other countries to elevate the competitive strength of the teams and train talented players. It’s just a matter of time before we see more Indian players competing at the top level,” he said.
Fans outside the Valorant Champions 2023 venue in Los Angeles, California. (Anuj Bhatia / Express photo)
For Sin, Asia Pacific continues to be an extremely important territory in the Esports ecosystem due to a large player base. “Asia Pacific represents about a third of our player base. So there’s definitely fandom here. If you look at the viewership, there are really strong languages like Japanese, Thai, Indonesian and Korean as well as Hindi. So we have some strong local fandom that is building up in the region,” Sin acknowledges the importance of Asia in the esports market. Asia is expected to hit the billion-gamer mark in 2026, according to a report by Niko Partners. In fact, India, Thailand, and the Philippines have the fastest-growing gaming income and player populations among other Asian countries. This shows why companies like Riot Games have set their eyes on India, the world’s most populous country.
Esports had been one of the hottest sectors in gaming for many years up until the pandemic. But recently there have been concerns over profits and lack of monetisation in the esports market. Despite some concerns, companies like Riot Games, which is owned by Chinese internet giant Tencent, are building fan bases in markets like the US and select parts of Asia, luring a new generation of younger players who seek fame and money as gamers.
Jake Sin, Head of VALORANT Esports APAC. (Image credit: Riot Games)
Esports events are typically hosted by video game companies. But no publisher has been as successful as Riot Games in holding professional video game competitions, whose championship matches for its battle game League of Legends draw more users than the Super Bowl. The Los Angeles-based gaming company is replicating the same formula in the hope of creating the esports ecosystem around its tactical first-person shooter “Valorant” which has pivoted from an open tournament structure to a closed league system.
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Esports had been one of the hottest sectors in gaming for many years up until the pandemic. (Anuj Bhatia / Express photo)
Valorant was launched globally in June 2020, becoming a smash hit with over 14 million monthly active PC players as of July. Sin counts India as a big market for Valorant, though he refrained from sharing the actual numbers. “If you look at the entire Indian population and think about a portion of that population that plays PC games, and the portion of that population that plays Valorant is going to be a very small percentage. But if you just look at the number of Valorant players in the country, it’s actually a very significant number of players,” says Sin.
The importance of India can be gauged from the fact that the developer in recent months introduced Valorant’s first Indian agent ‘Harbor’, followed by a new map called Lotus, which is set in India and features three spike sites as well as some other brand-new mechanics.
Esports may be a global phenomenon, but the audience in India is yet to discover the world of professional video game competition. It could be due to how gaming is perceived in Indian culture. Gaming, in general, has been looked down upon as a career option, and the way gamers are being stereotyped further distances esports from mainstream appeal. But as broadband Internet access and smartphones become accessible in India, there have been some brands that now host their own mobile esports tournaments, sometimes challenging desktop esports tournaments and rivalling traditional sports events when it comes to prize pools and viewership.
Valorant was launched globally in June 2020, becoming a smash hit with over 14 million monthly active PC players as of July. (Anuj Bhatia / Express photo)
“We are trying to get esports to be accepted more by the mainstream and by our partners, sponsors and media companies,” said Sin, adding that Riot Games is open to partnering with other esports publishers which might help increase the appeal of professional video game competitions in the country.
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The role of government also comes into play. In South Korea and China, respective governments have played an important role in building esports ecosystems and critical infrastructure. India has largely the esports industry but that changed last year when the Government of India had officially recognised ‘E-Sports’ as a part of Multi-sports events. “The role of the government is very important for the development of the esports industry because gaming itself is heavily regulated. We have to work around those regulations, which may be a challenge for esports,” said Sin.
The economics of establishing a successful property in the esports market also depends on who controls game licensing and broadcast rights. To fill frenzied fans to cheer on their favourite players, you need giant stadiums and arenas. Riot, for example, not only makes the most popular esports games but also holds high-profile tournaments. As Sin pointed out, infrastructure is critical for hosting Esports events as it requires venues, great connectivity, logistics, good transportation, security, safety, and health needs to be taken care of.
“There are certain cities in India that definitely are pretty close to being considered for international events, and we are exploring opportunities to host global events in India,” reveals Sin. For now, though, Riot is thinking of holding APAC-level events before hosting matches at masters or champion level in the country.
Anuj Bhatia is a personal technology writer at indianexpress.com who has been covering smartphones, personal computers, gaming, apps, and lifestyle tech actively since 2011. He specialises in writing longer-form feature articles and explainers on trending tech topics. His unique interests encompass delving into vintage tech, retro gaming and composing in-depth narratives on the intersection of history, technology, and popular culture. He covers major international tech conferences and product launches from the world's biggest and most valuable tech brands including Apple, Google and others. At the same time, he also extensively covers indie, home-grown tech startups. Prior to joining The Indian Express in late 2016, he served as a senior tech writer at My Mobile magazine and previously held roles as a reviewer and tech writer at Gizbot. Anuj holds a postgraduate degree from Banaras Hindu University. You can find Anuj on Linkedin.
Email: anuj.bhatia@indianexpress.com ... Read More