This is an archive article published on April 15, 2022
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Digging Deep: What a videogame reveals about our navigation abilities

The videogame – Sea Hero Quest (SHQ) – had a cognitive task embedded within it, which involves testing people’s navigation skills.

City, Navigation, Navigation skills, Science, Navigation skills and environmentThe videogame – Sea Hero Quest (SHQ) – had a cognitive task embedded within it, which involves testing people’s navigation skills. A version of Sea Hero Quest available on iOS. (Image credit: Express Photo)
Written by: Ritvik Chaturvedi
4 min readBengaluruApr 15, 2022 01:02 PM IST First published on: Apr 15, 2022 at 01:00 PM IST

A recent study by a team of cognition scientists in France, UK and Switzerland has found that the spatial environment one grows up in has a considerable impact in navigation abilities in adulthood.

Appearing in Nature this month, the study reports on a videogame that 0.39 million people (0.2 mn males and 0.1 females) from 38 countries were made to play. The videogame – Sea Hero Quest (SHQ) – had a cognitive task embedded within it, which involves testing people’s navigation skills. Previous studies have shown Sea Hero Quest to be an indicator of how the player navigates urban settlements.

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Further, the authors computed a metric known as the average street network entropy (SNE) of the biggest cities in 38 countries; in that the more organised and well-planned a city is, the lower its entropy and the more chaotic a city is, the higher its SNE. Since measuring city complexity is a convoluted concept, the average SNE of the 10 biggest cities for each country were calculated (i e one SNE value per country). This made sense, as players of Sea Hero Quest only reported their countries.

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