This is an archive article published on January 23, 2021
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Teen Patti, Rummy, India’s original social games, register huge growth in pandemic year

Saurabh Aggarwal, CEO, Octro Inc, the maker of Teen Patti and Play Rummy, explains why gaming is already the next big thing in entertainment.

Indian Rummy which launched in 2017 saw a 150 per cent growth in terms of player deposits in 2020. (Image Source: Play Store)Indian Rummy which launched in 2017 saw a 150 per cent growth in terms of player deposits in 2020. (Image Source: Play Store)
Written by: Chetan Nayak
7 min readMumbaiJan 23, 2021 04:07 PM IST First published on: Jan 23, 2021 at 04:07 PM IST

The noise surrounding gaming titles like PUBG Mobile and Call of Duty Mobile often make us forget the first early games Indians played on their smartphones. Before Battle Royale became a thing, there were games like Bombsquad and Doodle Army 2: Mini Militia, but even before those rose to popularity, card games were what found currency in India, especially when it came to social gaming.

Connecting with others over the internet, card games like Teen Patti offered a new form of gaming where the stakes were bigger than beating a mobile CPU. Suddenly, players faced off against others who could use the same kind of tricks as they do, and could get better at the game along with you. In a weird way, this was the transition from arcade into the early days of Esports as we know it today.

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