In an aim to ban real gaming, gambling addiction and boost esports, Online Gaming Bill 2025 passed in Lok Sabha
The Promotion and Regulation of Online Gaming Bill, 2025 recognises and registers esports as a legitimate sport in India, promoting its growth through event guidelines, training and research institutions, incentives, awareness programs, and coordination with State Governments and sports federations.
Ping is a method to determine communication latency or the time it takes for data to travel between two devices or across a network, which is very crucial for esports, as the reaction time of players is very fast and ultimately determines the fate of the matches. The Lok Sabha (lower house of the Parliament) passed the ‘Promotion and Regulation of Online Gaming Bill, 2025’ on Wednesday, which aims to promote and regulate esports, educational, and social games, while completely prohibiting the offering, operation, facilitation, advertisement, promotion, and participation in online money games.
The legislation is set to go to the Rajya Sabha for approval to become a law. The online game bill’s primary aim is to ban dealing in real money in online games, also put a blanket ban on gambling addiction, money laundering and financial frauds.
“The government believes that the harms of addiction, financial loss and even extreme consequences such as suicides associated with online money gaming can be prevented by prevention of such activities,” according to a media statement released by the government.