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Nasscom to introduce gamification in services

In fields like primary education, introduction of games can make learning both easier and less tedious.

Written by Parthasarathi Biswas | Pune |
November 8, 2015 12:34:15 am

In order to introduce the concept of “Gamification” in various services and fields, NASSCOM has decided to form a special interest group which will be liasoning with government agencies to explore usage of gamification in various spheres like education, healthcare, etc.

Rajesh Rao, chair of NASSCOM’s Gaming Forum, said that with India emerging a major game developer’s hub, gamification can be used in training. The idea of gamification or introduction of concepts of gaming into education, healthcare, etc has multiple advantages, he said.

In fields like primary education, introduction of games can make learning both easier and less tedious. “The government is planning to distribute tablets in primary schools. Once such games are loaded, children can be introduced to complex subjects,” Rao said.

In the field of education for special children, where instructors are few, learning through games can prove to be important for them, Rao added. Another field where gamification can play an important role is in healthcare. Simulation can be used in training for complex surgeries and in understanding the working of various bodily functions. Rao said virtual reality-based platforms can be used for various other fields in healthcare too.

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“With attention spans of individuals dropping by the time, it becomes very difficult for companies or the government to keep their employees abreast with the latest developments in various fields. Companies allocate substantial budgets in training but if gamification is introduced, it would save both time and money, Rao further said.

Of the 200-odd gaming companies in India, around 15-20 per cent are in the field of serious gaming, which can participate in the process. Rao said that with the government pushing for Digital India, introduction of gamification in various fields will get a push.

The special interest group which is set to meet in Delhi soon would see various gaming companies pulling up their resources and exchange ideas on how gamification can be introduced in various fields. Rao also said that Nasscom is planning to meet IT and HRD officials to introduce to them the way gamification can help them.

“One of the major hurdles before government agencies is the lack of awareness in the field. We aim to remove the same and pitch in the process,” Rao said.

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