Indian Mobile game downloads to grow at 58% CAGR over next 5 years: Nasscom

CAGR growth in mobile gaming is due to faster adoption of games, proliferation of smartphones and cheap data

By: PTI | Hyderabad | Published:November 12, 2016 12:05 pm
Mobile games, mobile gaming, smartphone, mobile game downloads, indian mobile games, mobile game downloads india, CAGR report, mobile gaming rise india, carrier billing india, smartphone penetration india, mobile game publishers india, mobile game investors india, mobile game economy india, applied games india, technology, technology news Mobile game downloads expected to grow from 1.6 billion downloads in 2016 to an estimated 5.3 billion downloads in 2020

Mobile game downloads are expected to grow at a CAGR of 58 per cent over the next five years, touching an estimated 5.3 billion downloads in 2020, a Nasscom report said. “Mobile game downloads are expected to grow at a CAGR of 58 per cent over the next 5 years going from 1.6 billion downloads in 2016 to an estimated 5.3 billion downloads in 2020,” the report – Mobile Gaming on the Rise in India – said.

The report attributed the anticipated growth as a result of growing adoption of games, the rapid proliferation of smartphones, affordable data and universal implementation of direct carrier billing. It said India presents ample opportunity for local and foreign mobile game publishers and investors.

Nascscom, in association with App Annie and Deloitte, today released two white paper reports – Mobile Gaming on the Rise in India and Applied Games in India, outlining substantial growth in mobile and applied games sectors in India.

Rajesh Rao, chairman of Nasscom Gaming Forum said that both reports demonstrate the growth of mobile and applied games in India, for both local and international developers and publishers.

“At Nasscom Gaming Forum, we are excited by these findings and the opportunities these give to both local developers and publishers and look forward to continuing to build a thriving and innovative games economy in India,” Rao said at a press conference.

The report, ‘Applied Games in India’, discusses the growth of applied games with a focus on traditional learning, business, marketing or social experiences that are predominantly used for simulation-based training (in the fields of aviation and military).

Read: Gaming, animation industry to drive next level of technology exports in Telangana

The reports said that the Indian market for applied games is expected to grow at a compounded annual growth rate of 14-16 per cent, from USD 40 million in 2016, to USD 80 million in 2021.

Currently, across India, there are 40 developers of Applied Games (Independent studios, IT firms venturing into Applied Games and e-learning companies), that operate out of Bangalore, Hyderabad, Mumbai and NCR, it said.